Cottesmore Scurry and Foxhunter Course Walk 2024

Posted on 28th September 2024 in News, Popular. So far there are 0 comments.
Aerial view over Cottesmore Playground

The course may be walked from Monday 30th.

The Cottesmore Scurry and Foxhunter cross country rides will take place on Saturday 5th October with the Scurry starting at 2pm. The Foxhunter will follow the Scurry.

Following the racing there will be a tug of war and then a party until late, featuring live music and a disco. Tickets for the party are £20 in advance, £30 on the door.

Lorry parking for both races is at the finish, off the Cold Overton Road between Oakham and Knossington, just East of Knossington. https://w3w.co/revise.branching.flamed

Riders wishing to park up to walk the course should park behind the radio mast here: https://w3w.co/swerving.replying.lobby.

The Cottesmore Scurry is kindly sponsored by The Fox & Hounds, Knossington.

The scurry is a conventional first-past-the-post hunt ride.

The Cottesmore Foxhunter is kindly sponsored by Ryder Premier Equestrian.

The Foxhunter will have a bogey time which will be based on the wheeled distance.

The Scurry Course

Cottesmore Scurry 2024 Map
PDF Version

The Cottesmore Scurry starts from two fields South of the radio mast on the Cold Overton Road between Knossington and Oakham – https://w3w.co/graver.paintings.crate.

The course starts in a southerly direction with fences 1 and 2 directly in line.

Cottesmore Scurry Fence 1
Fence 1
Cottesmore Scurry Fence 2
Fence 2

After Fence 2 the course turns left (East) and the next hedge must be jumped to the right of the marker.

Cottesmore Scurry Fence 3
Fence 3 and Marker 1

After fence 3 the direct route goes downhill to a double of hedges crossing Leicester Lane.

Cottesmore Scurry Fence 4
Fence 4 – Lane Crossing
Cottesmore Scurry Fence 4
Fence 4 – Lane Crossing

Immediately after the lane crossing the direct route takes you right across Fence 5 but if you are going to fast and miss this there is a further option to cross this hedgeline further East.

Cottesmore Scurry Fence 5
Fence 5 option
Cottesmore Scurry Fence 5
Fence 5 option

Whichever way you’ve gone the next obstacle is Fence 6 and Marker 2, after which you head back uphill.

Scurry Fence 6
Fence 6 and Marker 2
Scurry Fence 6
Fence 6 and view to Fence 7/Marker 3

Fence 7 also has Marker 3 to be left to the left and this is the furtherest point away from the finish.

Scurry Fence 7
Fence 7 and Marker 3

Turn left after Fence 7 and head back Westwards to Fence 8.

Scurry Fence 8
Fence 8

Fences 9 and 10 are next to the top of Leicester Lane. The gate at the end of Fence 10 will be shut.

Scurry Fences 9 and 10
Fences 9 and 10 (Marker 4)

The course then proceeds West beside Wilson’s Covert towards Green Lane. Fence 11 is the last hedge line before the lane.

Scurry Fence 11
Scurry Fence 11

After Fence 11 the course continues straight to the crossing of Green Lane at Fence 12, a double of hunt jumps.

Scurry Fence 12 - Lane Crossing
Fence 12 – Lane Crossing
Scurry Fence 12 - Lane Crossing
Fence 12 – Lane Crossing

After the lane crossing at Fence 12 the course veers slightly to the right towards Marker 5 which is in the middle of the next hedgeline. The gate here will be open.

Scurry Gate
Marker 5. Gate will be open

After Marker 5 the course is very visible ahead of you as you head towards the farmhouse at the top of the next ridge. Between you and the edge of Cold Overton Wood on your right are two hedges to be jumped

Scurry Fences 12 and 13
Fences 13 and 14
Scurry Fence 14
Fence 14

When you get to the edge of Cold Overton Wood (Orton Park) you will turn tight over Fence 15.

Fence 15 and Marker 6
Fence 15 and Marker 6

Continue straight ahead to Fence 16, after which the course turns left.

Fence 16 and Marker 7
Fence 16 and Marker 7

Between Fence 16 and Fence 17 there is an open gateway. Fence 17 offers a direct and more hairy option to the left as well as a well trimmed route further to the right. Marker 8 is visible just to the right of the tree to the left of the photo.

Fence 17
Fence 17 and Marker 8

After Fence 17 the course turns left and there are two options for crossing the next hedge line. The first is a single effort followed by a bit of a gallop around a corner, the second is more direct but requires two jumping efforts. The hedge straight ahead after the hunt jump in the second option will be trimmed and jumpable.

Fence 18 option
Fence 18 option (one effort)
Fence 18 option (two efforts)
Fence 18 option (two efforts)

Then the course turns right to Fence 19 and Marker 9.

Fence 19
Fence 19 and Marker 9

Again, after Fence 19 the course heads right (North) to Fence 20 and the final Marker 10.

Fence 20
Fence 20 and Marker 10

Fence 21 is the last obstacle for both courses.

Fence 21 - Last
Fence 21 – Last

Foxhunter Course

Cottesmore Foxhunter 2024 Map
PDF Version

The Cottesmore Foxhunter starts from a field North of the village of Braunston – https://w3w.co/cuts.system.diplomas

The course starts in a Westerly direction.

Fence 1
Fence 1 (Marker 1)

After Fence 1 the course turns North (right handed) and proceeds uphill.

Fence 2
Fence 2
Fence 3
Fence 3
Fence 4
Fence 4

At the top of the hill it turns West again to cross the bridleway, leaving Marker 2 to your left.

Fence 5
Fence 5 and Marker 2 – Lane Crossing

Fence 6 offers lots of jumping options to the left of Marker 3.

Fence 6
Fence 6 and Marker 3

Then we turn right to Fences 7 and 8 (Fence 1 of the Scurry in the opposite direction)

Fence 7
Fence 7
Fence 8
Fence 8 (Scurry Fence 1 backwards)

The course then goes straight ahead towards the radio mast to Fence 9.

Fence 9
Fence 9 (small cow for scale)

There is a large stretch of hedgeline at Marker 4, providing multiple options for Fence 10.

Fence 10
Fence 10 and Marker 4
Fence 10 option
Fence 10 option
Fence 10 option
Fence 10 option
Fence 10 option
Fence 10 option

After Fence 10 there is a flat stretch of pasture heading West to Fence 11, downhill.

Fence 11
Fence 11

After Fence 11 you must cross the stream to the right of Marker 5.

Fence 12 and Marker 5
Ditch 12 and Marker 5

After the ditch the course continues South through two open gateways, Markers 6 and 7 separated by a headland.

Open Gate (Marker 6)
Open Gate (Marker 6)
Open Gate (Marker 7)
Open Gate (Marker 7)

After Marker 7 the course turns right again, along the South side of Cold Overton Park Wood (Orton Park).

Fence 13
Fence 13
Fence 14
Fence 14

Then we turn right around the wood to a hedge and pallisade at Marker 8.

Fence 15 and Marker 8
Fence 15 and Marker 8

Then straight on to Fence 16 and Marker 9.

Fence 16
Fence 16 and Marker 9

After Fence 16 the course turns left again and between Fences 16 and 17 there is an open gate.

Fence 17
Fence 17 and Marker 10

Straight on to Marker 11.

Open Gate
Open Gate and Marker 11

Then right-handed to the last.

Fence 18 - Last
Fence 18 – Last

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